Sound Hacking/Arcade Machines

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Simple Hacks

Game ROM name System/Company Music Trigger + Comments
3 on 3 Dunk Madness 3on3dunk Video System maincpu.w@280000 = xx

02 = stop sound, 20~2F = music

Air Assault airass Irem (Irem M107) maincpu.ib@00 = xx

20 = stop sound, 01~0E = music

Air Rescue arescue Sega (Sega System 32) mainpcb:maincpu.b@700000 = xx

00 = stop sound, 81~8F = music

Alien³: The Gun alien3 Sega (Sega System 32) mainpcb:maincpu.w@700700 = 8xxx

005 = stop sound, 100~11C = music

APB: All Points Bulletin apb Atari (Atari System 2) maincpu.b@1680 = xx

6a,6e,83,8a,8c,91,93 = music & jingles, 3a->3b = siren->end trigger, 96->97 = high score->end trigger, 8e->8f->90 = intro->main theme->end trigger

Asura Blade: Sword of Dynasty asurabld Fuuki (Fuuki FG-3) maincpu.w@903FE2 = xx; maincpu.w@903FE0 = 00A0

00~29 = music

Asura Buster: Eternal Warriors asurabus Fuuki (Fuuki FG-3) maincpu.w@903FE2 = xx; maincpu.w@903FE0 = 00A0

01~28 = music

B.Rap Boys brapboys Kaneko maincpu.b@102453 = xx

FF = stop sound, 30~40 = music

Battle Balls senkyu Seibu Kaihatsu (Seibu SPI) maincpu.b@680 = 93; maincpu.b@680 = FF; maincpu.b@680 = 80; maincpu.b@680 = xx

00 = stop sound, 01~0E = music

Battle Lane! Vol.5 battlane Technos Japan maincpu.b@0D00 = xx

1F = stop sound, 01~0E, 23, 24, 26 = music

Battlecry battlcry Home Data maincpu.b@404F = xx

18 = stop sound, 00~17, 19~1C = music

Big Fight bigfight Tatsumi maincpu.b@0B8000 = xx

01 = stop sound, 7B+ = music

Big Run bigrun Jaleco cpu1.w@8000A = xx

00 = stop sound, 01~0C = music

Birdie Try birdtry Data East maincpu.b@30C014 = xx

01 = stop sound, 12~20 = music

Black Panther blkpnthr Konami maincpu.b@C0001 = xx; maincpu.w@a0000 = 800

00 = stop sound, 01~16 = music

Blood Warrior bloodwar Kaneko maincpu.b@10688F = xx

80 = stop sound, 81~8C = music

Blue Hawk bluehawk Dooyong audiocpu.b@F040 = xx

00 = stop sound, E0~F7 = music

Boogie Wings boogwing Data East maincpu.b@24E151 = 0xXX

01 = stop sound, 07~19 = music

Burning Rival brival Sega (Sega System 32) mainpcb:maincpu.b@208876 = xx

FF = stop sound, 81~9C = music

Buttobi Striker buttobi Konami maincpu.b@a03d = xx; maincpu.b@a060 = 01

FF = stop sound, 00~07 = music, jingles

Cabal cabal TAD maincpu.w@E8008 = 01FF; maincpu.w@E8002 = 8002; maincpu.w@E8000 = xx

00 = stop sound, 01~0D, 18~1E = music

Calorie kun vs Moguranian calorie Sega maincpu.b@F800 = xx

16 = stop sound, D0~D9 = music

Captain America and The Avengers captaven Data East maincpu.b@1280C8 = xx

01 = stop sound, 04~19 = music

Caveman Ninja cninja Data East maincpu.b@1BC0A8 = xx

01 = stop sound, 04~19 = music

China Town chinatwn Data East maincpu.w@100000 = xx

01 = stop sound, 04~12 = music

Chopper I chopper SNK maincpu.b@C400 = xx

40 = stop sound, 41~7F = music

Crazy Cross crzcross Konami (Konami GX) maincpu.w@C004C0 = 0xxx; maincpu.d@C00018 = 00C004C2; maincpu.d@C0001C = 00C004C0

200 = stop sound, 201~21C = music

Crude Buster cbuster Data East maincpu.w@0BC002 = xx

01 = stop sound, 04~11 = music

Cyber Tank cybertnk Coreland maincpu.b@110001 = 0xXX

F6 = stop sound, F7~FE = music

Dam Dam Boy ddboy Konami maincpu.b@a03d = xx; maincpu.b@a060 = 01

FF = stop sound, 00~07 = music, jingles

Discs of Tron dotron Bally Midway maincpu.b@E4F6=0x03; maincpu.w@E50C=0x0202; maincpu.b@E50E=0xXX

02 = stop sound, 44, 46, 48, 49, 4A, 4C = music

Dream Soccer '94 dsoccr94 Irem (Irem M107) maincpu.ib@00 = xx

20 = stop sound, 01~1F = music

Dynamite Duke dynduke Seibu Kaihatsu audiocpu.w@2520 = 2725; audiocpu.w@2522 = 2525; audiocpu.w@2525 = 8xxx

2FF = stop sound, 011~01B = music

E Jong High School ejanhs Seibu Kaihatsu (Seibu SPI) maincpu.b@680 = 93; maincpu.b@680 = FF; maincpu.b@680 = 80; maincpu.b@680 = xx

00 = stop sound, 01~16 = music

E.D.F.: Earth Defense Force edf Jaleco (Jaleco Mega System 1) maincpu.w@044308 = 0xXX

00 = stop sound, 01~0E = music

Final Star Force fstarfrc Tecmo maincpu.b@150011 = xx

FF = stop sound, 6F~7E = music

Fishing Master fishingm Capcom maincpu.b@1F2098 = 0xXX; maincpu.b@1F2090 = 0x02; maincpu.b@1F2091 = 0x00

F0 = stop sound, 01~09 = music

Fuusen Pentai fuusenpn Konami maincpu.b@810e = xx; maincpu.b@8029 = 01

FF = stop sound, 00~0b = music, jingles

Ganbare Ginkun ginkun Tecmo maincpu.b@150011 = xx

FF = stop sound, 01~1A = music

Ganbare! Marine Kun ganbare Capcom (CP System) maincpu.b@800180 = xx; maincpu.b@800189 = 00

F0 = stop sound, 01~06 = music

Go! Go! Mile Smile gogomile Fuuki (Fuuki FG-2) audiocpu.b@64BE = 0x01; audiocpu.b@64AE = 0xA0; audiocpu.b@64B6 = 0xXX

00 = stop sound, 01~1B = music

Golfing Greats glfgreat Konami maincpu.b@1004C0 = xx; maincpu.w@10001E = 04C0; maincpu.w@10001A = 04C1

00 = stop sound, C0~D1 = music

Gridiron Fight gridiron Tecmo maincpu.b@F820 = 0xXX

F0 = stop sound, 00~0B, 17~1C = music

Gunforce: Battle Fire Engulfed Terror Island gunforce Irem (Irem M92) maincpu.ib@00 = xx

20 = stop sound, 01~0B = music

Gunforce II gunforc2 Irem (Irem M92) maincpu.ib@00 = xx

20 = stop sound, 01~04, 0D~10 = music

Gyakuten!! Puzzle Bancho pbancho Fuuki (Fuuki FG-2) audiocpu.b@64BE = 0x01; audiocpu.b@64AE = 0xA0; audiocpu.b@64B6 = 0xXX

00 = stop sound, 01~1E = music

Hangzo hangzo Hot-B maincpu.w@3F3D99 = xx

C0 = stop sound, C1~D0 = music

Hook hook Irem (Irem M92) maincpu.ib@00 = xx

20 = stop sound, 01~0E, 11~13 = music

Hotdog Storm hotdogst Marble maincpu.w@300000 = xx

FF = stop sound, 01~0F = music

In The Hunt inthunt Irem (Irem M92) maincpu.ib@00 = xx

20 = stop sound, 01~0D, 11~18 = music

In Your Face inyourfa Jaleco (Jaleco Mega System 1) maincpu.w@084308 = xx

01 = stop sound, 31~3D = music

Legend of Makai lomakai Jaleco (Jaleco Mega System 1) maincpu.w@084308 = 0xXX

00 = stop sound, 02~0F, 1C, 21~28 = music

Legionnaire legionna TAD maincpu.w@10800C = FFFF; maincpu.w@10800E = xx

00 = stop sound, 10~2E = music

Lethal Crash Race crshrace Video System maincpu.b@FFF009 = 0xXX

05 = stop sound, 10~3F = music

Lethal Enforcers II: Gun Fighters le2 Konami (Konami GX) maincpu.w@C00060 = 0xxx; maincpu.d@C0002E=00C00064; maincpu.d@C00032=00C00060

100 = stop sound, 101~11A = music

Lethal Thunder lethalth Irem (Irem M92) maincpu.ib@00 = xx

20 = stop sound, 01~10 = music

Mad Motor madmotor Mitchell maincpu.b@3FC005 = xx

01 = stop sound, 05~0E = music

Magical Pumpkin: Puroland de Daibouken mpumpkin Capcom (CP System) maincpu.b@800180 = xx; maincpu.b@800189 = 00

F0 = stop sound, 01~0c = music

Marble Madness II marblmd2 Atari maincpu.w@600040 = #xx

00 = stop sound, 12~36 = music, 22 = music trigger

Metamorphic Force metamrph Konami maincpu.w@202752 = 00xx; maincpu.d@202798 = 202754; maincpu.d@2027A0 = 202752

00 = stop sound, CD~F0 = music

Mutant Fighter mutantf Data East maincpu.w@1A0064 = xx

01 = stop sound, 07~17 = music

Mystic Warriors mystwarr Konami maincpu.w@2004C0 = xx; maincpu.w@20001E = 04C0; maincpu.w@20001A = 04C2

FF = stop sound, D0~F0 = music

Ninja Kazan kazan Jaleco (Jaleco Mega System 1) maincpu.w@084308 = xx

FF = stop sound, 01~11 = music

Nitro Ball nitrobal Data East maincpu.w@FF4260 = xx

01 = stop sound, 07~1E = music

Osman osman Mitchell maincpu.b@180071 = FF; maincpu.b@180074 = xx

00 = stop sound, 01~1F = music

Paperboy paperboy Atari (Atari System 2) maincpu.b@1680 = xx

1e,23,2b~37 = music & jingles, 1c->1b = intro->bonus stage

Pokonyan! Balloon pokonyan Capcom (CP System) maincpu.w@800180 = 0x00XX

F0 = stop sound, 01~03 = music

Polygonet Commanders plygonet Konami maincpu.w@FF9FC4 = xx00; maincpu.w@FF9FC0 = 0001; maincpu.w@FF9FC2 = 0000

FF = stop sound, D0~E2 = music

Poly-Net Warriors polynetw Konami maincpu.b@600006 = xx; maincpu.b@640000 = 00;

00 = stop sound, 80~9C = music, F1~F4 = fade triggers

Premier Soccer prmrsocr Konami maincpu.b@100B00 = xx

FF = stop sound, 80~92 = music

Raiden raiden Seibu Kaihatsu audiocpu.w@2530 = 8xxx; audiocpu.w@2524 = 2532; audiocpu.w@2526 = 2530

2FF = stop sound, 011~01D = music

Raiden II raiden2 Seibu Kaihatsu audiocpu.w@26A3 = 8xxx; audiocpu.w@269C = A526; audiocpu.w@269E = A326

2FF = stop sound, 004~01C, 05A = music

Raiden DX raidendx Seibu Kaihatsu audiocpu.w@264B = 8xxx; audiocpu.w@2642 = 264B; audiocpu.b@2645 = 01

2FF = stop sound, 004~01C, 058~062, 6D = music

Raiden Fighters rdft Seibu Kaihatsu (Seibu SPI) maincpu.b@680 = 93; maincpu.b@680 = FF; maincpu.b@680 = 80; maincpu.b@680 = xx

00 = stop sound, 01~13 = music

Raiden Fighters 2: Operation Hell Dive rdft2 Seibu Kaihatsu (Seibu SPI) maincpu.b@680 = 93; maincpu.b@680 = FF; maincpu.b@680 = 80; maincpu.b@680 = xx

00 = stop sound, 02~16 = music

Raiden Fighters Jet rfjet Seibu Kaihatsu (Seibu SPI) maincpu.b@680 = 93; maincpu.b@680 = FF; maincpu.b@680 = 80; maincpu.b@680 = xx

00 = stop sound, 01~1A = music

Raiga: Strato Fighter stratof Tecmo maincpu.b@7A803 = xx

FF = stop sound, 01~0F, 60~68 = music

Riot riot Tecmo maincpu.b@150011 = xx

FF = stop sound, 6F~83 = music

RoboCop 2 robocop2 Data East maincpu.w@18C064 = xx

01 = stop sound, 08~15 = music

Rohga: Armor Force rohga Data East maincpu.b@2803A9 = xx

01 = stop sound, 07~18 = music

Run and Gun rungun Konami maincpu.b@540000 = F8; maincpu.b@58000C = xx; maincpu.b@58000E = 00

FF = stop sound, D1~EB = music

Run and Gun 2 rungun2 Konami (Konami GX) maincpu.d@C02932 = 0xxxFFFF; maincpu.d@C03764 = C02934; maincpu.d@C03760 = C02930

100 = stop sound, 102~11A = music
Note: "Number of Screens" needs to be set to 1 to enable Stereo Music.

Rushing Heroes rushhero Konami (Konami GX) maincpu.d@C10302 = 0xxxFFFF; maincpu.d@C010B4 = C10304; maincpu.d@C010B0 = C10300

100 = stop sound, 102~120 = music
Note: "Number of Screens" needs to be set to 1 to enable Stereo Music.

Salamander 2 salmndr2 Konami (Konami GX) maincpu.w@C00D0C = 0xxx; maincpu.w@C00D04 = 01; maincpu.w@C00D06 = 00

100 = stop sound, 101~119 = music

Samurai-Fighter Shingen tshingen Jaleco (Jaleco Mega System 1) maincpu.w@084308 = xx

00 = stop sound, 01~10, 32 = music

Shadow Dancer shdancer Sega (Sega System 18) maincpu.b@FE0007 = 0xXX

00 = stop sound, D0~E4 = music

Shadow Warriors shadoww Tecmo maincpu.b@7A803 = 0xXX

F0 = stop sound, 02~09, 2C, 2D, 2F, 34~38, 3E, 3F, 42, 43 = music

Shogun Warriors / Fujiyama Buster shogwarr, fjbuster Kaneko, Atop maincpu.b@10683D = xx

80 = stop sound, 81~8D, 93, 95~9B = music

Slap Shooter slapshtr Sega (Sega System E) maincpu.b@F200 = 0xXX

FF = stop sound, 81~87, 8E, 97 = music

Soccer Superstars soccerss Konami (Konami GX) maincpu.d@C01E82 = 0xxxFFFF; maincpu.d@C0188C = C01E80; maincpu.d@C01890 = C01E80

100 = stop sound, 106~116 = music
Note: "Number of Screens" needs to be set to 1 to enable Stereo Music.

Spider-Man: The Videogame spidman Sega (Sega System 32) mainpcb:maincpu.b@700000 = xx

00 = stop sound, 81~8F, B8 = music

Super Medal Fighters smf Eighting, Capcom maincpu.b@1F2098 = 0xXX; maincpu.b@1F2090 = 0x02; maincpu.b@1F2091 = 0x00

F0 = stop sound, 01~0a, 0c~0f, 12~14 = music

Super Pinball Action spbactn Tecmo maincpu.b@90011 = xx

FF = stop sound, 01~06, 0D~11, 24, 2D, 41~45, 4E, 51, 63, 69, 6B~6F, 78~7A, 7E, 7F, 81~85, 8E~91, A7~A9, AE, BF, C1~C5, CE, CF, D7, EA, EE, F7~FC = music & jingles

Taisen Tokkae-dama tokkae Konami (Konami GX) maincpu.w@C08CC0 = xx01; maincpu.b@C08D89 = 01; maincpu.b@C08D88 = 00

00 = stop sound, 01~25 = music

Tecmo World Cup '90 twcup90 Tecmo maincpu.b@FCC0 = 0xXX

FF = stop sound, 12~18, 1C, 21~29 = music

Tecmo World Cup '94 twcup94 Tecmo maincpu.b@2000A1 = xx

FF = stop sound, 01~1C = music

The Amazing Adventures of Mr. F. Lea mrflea Pacific Novelty maincpu:io.b@40 = xx

81 = stop sound, 90~99 = music

Thunder Zone thndzone Data East maincpu.w@180000 = xx

01 = stop sound, 07~15 = music

Tron tron Bally Midway maincpu.b@C46C=0x02; maincpu.b@C482=0x02; maincpu.b@C483=0xXX

02 = stop sound, 21, 23, 25, 27, 38 = music

Tsurikko Penta tsupenta Konami maincpu.b@8221 = xx; maincpu.b@822d = 01

FF = stop sound, 00~04 = music, jingles

Tumble Pop tumblep Data East maincpu.w@100000 = xx

01 = stop sound, 04~010, 12~14 = music

TwinBee Yahho! tbyahhoo Konami (Konami GX) maincpu.w@C0F91E = 0xxx; maincpu.w@C0F914 = 02; maincpu.w@C0F916 = 00

100 = stop sound, 101~124 = music

V Goal Soccer vgoalsoc Tecmo maincpu.b@2000A1 = xx

FF = stop sound, 10~25 = music

Vendetta vendetta Konami maincpu.w@2940 = xx00; maincpu.w@28D4 = 2941; maincpu.w@28D6 = 2940

00 = stop sound, 80~93 = music

Versus Net Soccer vsnetscr Konami (Konami GX) maincpu.d@C00F02 = 0xxxFFFF; maincpu.d@C0188C = C00F00; maincpu.d@C01890 = C00F00

100 = stop sound, 101~10D = music
Note: "Number of Screens" needs to be set to 1 to enable Stereo Music.

Violent Storm viostorm Konami maincpu.d@200020 = 0020FA02; maincpu.d@200024 = 0020FA00; maincpu.w@20FA00 = xx00

FF = stop sound, D0~EB = music

Viper Phase 1 viprp1 Seibu Kaihatsu (Seibu SPI) maincpu.b@680 = 93; maincpu.b@680 = FF; maincpu.b@680 = 80; maincpu.b@680 = xx

00 = stop sound, 01~16 = music

Wild Fang wildfang Tecmo maincpu.b@7A803 = xx

FF = stop sound, 1D, 2C~3F = music

Winning Spike winspike Konami (Konami GX) maincpu.d@C00C02 = 0xxxFFFF; maincpu.d@C01060 = C00C00; maincpu.d@C01064 = C00C00

100 = stop sound, 101~117 = music

Witch witch Vic Tokai subcpu.w@FD01 = xx

D0 = stop sound, 01~09 = music

Wizard Fire wizdfire Data East maincpu.w@FE4150 = xx

01 = stop sound, 07~18 = music

World Cup Volleyball '95 wcvol95 Data East maincpu.b@136F10 = FF; maincpu.b@136F30 = xx

00 = stop sound, 05~11 = music

World PK Soccer wpksoc Jaleco (Irem M107) maincpu.ib@00 = xx

20 = stop sound, 01~19 = music

Yam! Yam! / Wise Guy yamyam, wiseguy Dooyong maincpu.b@E113 = 01; maincpu.b@E103 = xx

00 = stop sound, 01~0F, 1E~21, 32 = music

Zero Team zeroteam Seibu Kaihatsu audiocpu.w@2544 = 8xxx; audiocpu.w@2540 = 2546; audiocpu.w@2542 = 2544

2FF = stop sound, 054~072 = music

Advanced Hacks